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GAMES

BRAVE FENCER MUSASHIDEN
SCPS 45291~2
Copyright © 1998 Square
Sony PlayStation, 1 player
3D Action-RPG
Dual Shock compatible
Available in Japan
¥5800

—by Geir Friestad







With the monumental FINAL FANTASY series, as well as the occasional other title, Square has easily conquered the RPG-market on the PlayStation. Now, with the release of BRAVE FENCER MUSASHIDEN, the time has come for them to dip their toes in the waters of 32-bit action-RPGs, and Square's future is definitely looking bright.
  BRAVE FENCER MUSASHIDEN takes place in the relatively peaceful kingdom of Yaquinik, which one day is attacked by the neighboring kingdom, the LeCoir Empire. LeCoir's ultimate goal was to steal Reygund, the sword of light, which was well known from the 160 year old story known as the Legend of Musashi. Not being able to defend themselves, the peaceful citizens of Yaquinik were in great danger and it was decided to summon a legendary hero to help them...
  This is of course where you come into the picture. Playing the part of the legendary two-sworded hero, Musashi (Obviously based on the famous samurai Miyamoto Musashi, who developed his own two sword technique and wrote THE BOOK OF FIVE RINGS.), you have to retrieve your powerful Reygund sword and save Yaquinik from the evil LeCoir Empire.
  Playing the game is a rather straightforward affair early on. Tiny Musashi, a mere three feet tall (a fact almost everyone in the game comments on, much to Musashi's annoyance!), follows a linear, isometric path through the lush polygon-landscapes. This is merely an introductory stage, though, and the game quickly becomes a lot more complex and nonlinear after Musashi retrieves his legendary Reygund sword. At that point, the game lets you roam freely around the fully 3D, polygonal countryside. And boy, does it look good!
  Beautiful graphics have always been a strong point of Square's PlayStation games, and BRAVE FENCER MUSASHIDEN is no different. The environments are initially somewhat disappointing, as the game restricts you from exploring much, but all this changes as soon as you get to the towns. Merely describing the towns won't do them justice; the sheer level of detail and design is awe inspiring. To top it off, the towns and countryside are populated by a wealthy selection of well designed characters, who all add a lot to the atmosphere of the game. The characters themselves are to a large extent enriched by audible dialog provided by a cast of highly skilled voice actors.
  The accompanying music and sound effects are also of the high quality we more or less expect from Square. And although none of the music is particularly memorable, it works really well within the context of the game and, thankfully, never gets too repetitive or annoying.
  In terms of gameplay BRAVE FENCER MUSASHIDEN is comparable to Nintendo-based efforts such as the ZELDA games and, perhaps in particular, the recent GANBARE GOEMON 5. MUSASHIDEN milks the comedy angle for all it's worth, and in that respect it shares a lot of common ground with the fifth GOEMON game, although MUSASHIDEN's brand of humor is not quite as campy as that of GOEMON; it more resembles the humor of Bandai's TAIL CONCERTO.
  But BRAVE FENCER MUSASHIDEN adds a couple of interesting elements to the action-RPG genre which make it stand out. One of them is the system referred to in the game as "Get-In," which is basically a fancy name for skill stealing. The Get-In system lets Musashi charge up his sword and use it to borrow certain skills from his enemies, which more often than not must be used to solve a problem.
  The other new element MUSASHIDEN brings to the genre is a real-time clock. The clock, which you have no control over, affects the amount of sunlight there is to light up the level (at night you only light up your immediate surroundings with your lantern) and what music is played. Interestingly, some missions and events are also tied into the clock, and can only be carried out at certain times of day or night. Naturally, this adds a lot to the depth of the gameplay.
  In the end, it's not particularly hard to recommend this game. It's genuinely funny as well as challenging, and considering that the game also comes with playable demos of EHRGEIZ and FINAL FANTASY VIII, it provides real value for your money. One word of caution, though: there is a LOT of Japanese dialog in this game, and an understanding of much of it is necessary to play the game in a satisfactory manner. The game will be released domestically later as THE LEGEND OF BRAVE FENCER MUSASHI.

Rating: ***1/2 out of 4


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